This is an updated import or my beaver in UT.
He now has a black outline that actually updates and wraps around him which adds to the cartoonie feel.
Yes he is in a level but the room is just white and unlit.
-Joel
The documentation of the machinima "Beaver on Board"
This is an updated import or my beaver in UT.
He now has a black outline that actually updates and wraps around him which adds to the cartoonie feel.
Yes he is in a level but the room is just white and unlit.
-Joel
Beaver on Board
By Joel Rainor Venables
This is my animatic I made for Bens visual design class and got a HD. My first HD for this course and to make things even better my HD was a higher HD than James'. James Buckingham always beats me in grades by one every time.
-Joel
As I promised in my last blog, here is the beavers UNFINISHED textures.
It may get more detailed later on because it is pretty low quality, except for the eye.
The perspective view in 3Ds Max is shonkey and distorts textures so to see him textured properly I imported him into UT as a Static Mesh.
His scale is fairly good, I think I'm going to keep it as is. I have a screen shot of his standing next to a player static mesh for comparison here:
The beaver on the far left is 1.5 the regular size, the middle is his normal size and the right is .75 scale. The guy on the end, I'd like to say I modeled him but his there to give you a rough idea of how tall the pirate should be.