Friday, September 7, 2007

Beaver Black

This is an updated import or my beaver in UT.
He now has a black outline that actually updates and wraps around him which adds to the cartoonie feel.




Yes he is in a level but the room is just white and unlit.

-Joel

Tuesday, September 4, 2007

Animatic

Beaver on Board
By Joel Rainor Venables

This is my animatic I made for Bens visual design class and got a HD. My first HD for this course and to make things even better my HD was a higher HD than James'. James Buckingham always beats me in grades by one every time.

-Joel

UT Importing

As I promised in my last blog, here is the beavers UNFINISHED textures.





It may get more detailed later on because it is pretty low quality, except for the eye.



The perspective view in 3Ds Max is shonkey and distorts textures so to see him textured properly I imported him into UT as a Static Mesh.





His scale is fairly good, I think I'm going to keep it as is. I have a screen shot of his standing next to a player static mesh for comparison here:

The beaver on the far left is 1.5 the regular size, the middle is his normal size and the right is .75 scale. The guy on the end, I'd like to say I modeled him but his there to give you a rough idea of how tall the pirate should be.
I might start a poll to get what you people think.

-Joel

Saturday, September 1, 2007

Castor the Beaver

Here is the main antagonist of my piece, enjoy:


This is a SUPER low poly version of him.
This is also the version of him I'll be using in UT because I'll be using flat colours because mine is a cartoon animation. He is also low poly because I'll have to double his poly count co create my pseudo cel shading effect.


Here's his UVW map, lots of fun to unwrap :D
I seriously don't see why people hate it.




Here's an artistic render that Christian wanted.

Textures and Animatic coming REAL soon! Stay tuned.

And while I'm here here's a funny joke... =p

-What do you call a parrot that wont come back?
-Polly-gone

:D

Much love
-Joel