Tuesday, September 4, 2007

UT Importing

As I promised in my last blog, here is the beavers UNFINISHED textures.





It may get more detailed later on because it is pretty low quality, except for the eye.



The perspective view in 3Ds Max is shonkey and distorts textures so to see him textured properly I imported him into UT as a Static Mesh.





His scale is fairly good, I think I'm going to keep it as is. I have a screen shot of his standing next to a player static mesh for comparison here:

The beaver on the far left is 1.5 the regular size, the middle is his normal size and the right is .75 scale. The guy on the end, I'd like to say I modeled him but his there to give you a rough idea of how tall the pirate should be.
I might start a poll to get what you people think.

-Joel

1 comment:

7ames B said...

my my Joel, thats a fan-fubu-tastic idea about the dilly-wack mach Sizing the beaver, achiever, now be a retriever and give me your cleaver.
i dont mean the mexican kind ;)
LOL ok that was a bit random.. but the point is ..
good work! now pick the .75% scale one already, thats the one people love the most :)