And even in my last ditch efforts I wasn't able to make 24 posts, I managed to cover the criteria but fell short at 23.
Hang on... if the last was 23... and this is one more...
24!!!
Yippi! I pass! Whooooooooo!
The documentation of the machinima "Beaver on Board"
Okay, this concludes the assessed part of my blog, things that have been covered.
project name (check)
project overview (check)
background story or details (check)
world layout (check)
characters (check)
objects and elements (check)
music / sound effects (check)
storyboards (from VD2) (check)
script (from IST) (check)
regular production updates including text, images, audio and video content (check)
Things still coming:
Finish animations for the first pirate (1 day)
Record (1-3 days)
Edit (allowing a week)
Hopefully you will all stay tuned to see how this all pans out.
-Joel
Thanks
NOTE: This is not his final texture!!!!
When finished he will have:
Eye's, or eye with eye patch.
Detail on pants
Detail on sword
Detail on gun
Detail on hat
Detail on shirt
Detail on belt buckle
He has a biped in him (it's just hidden in the above picture), and some basic rigging as well.
Just to show his current state of rigging here's a pic of him falling.
You can see the shonkeyness in his current rig by the belt buckle being stretched.
I have tried to import him into UT just as a static mesh, but when I applied the textures it ignored the UV's. Hopefully this wont happen again or I'm gonna be very mad...
I also made a pseudo water texture with a cartoonie cel shade look to it.
I drew it similar to how the water looks in the game WindWaker. It also tiles as I made sure I drew it with an offset in photoshop.Hopefully I will be ready to record by Ben's class on Thursday and be editing all the following week. The only problem is will my classmates be able to spare their time to help record.
You can also rest assure I'm not even gonna open the second season of Gilmore Girls till this is over.
Keep posted
-Joel
That's all for now.
-Joel