Tuesday, October 30, 2007

I failed...

I was supposed to have 24 posts...
And even in my last ditch efforts I wasn't able to make 24 posts, I managed to cover the criteria but fell short at 23.

Hang on... if the last was 23... and this is one more...

24!!!

Yippi! I pass! Whooooooooo!
And with 25 mins to spare :D
-Joel

Debrief

Okay, this concludes the assessed part of my blog, things that have been covered.

project name (check)
project overview (check)
background story or details (check)
world layout (check)
characters (check)
objects and elements (check)
music / sound effects (check)
storyboards (from VD2) (check)
script (from IST) (check)
regular production updates including text, images, audio and video content (check)

Things still coming:
Finish animations for the first pirate (1 day)
Record (1-3 days)
Edit (allowing a week)

Hopefully you will all stay tuned to see how this all pans out.

-Joel

Set

Here is the set for my machinma.
You can see the corners, I have to make them longer to make it look more like a horizon.
I may also have to rotate the boat so I can look at it on a different angle to hide the corners.

-Joel

Brody the Parrotless: Uncensored

Augustus Brody is an odd sort of character.
He very well may be the noblest man you may ever have known but he can also be very gutless and wimpy.

He is without parrot, as his old one placed a restraining order on him after he kept harassing it to get shoe laces.

He rose the the rank of first mate on board Cap'n Davy Sharkbait's ship and not much is known about him other that he is Ethiopian (his albino).

File photos:

-Joel

Cap'n Davy Sharkbait: True Hollywood stories

Cap'n Davy Sharkbait is the worst pirate around.
Worst not as in meanest, but as in WORST!

Born Steven Robinson into the a rich family who owns the local rum brewery, he soon became and alcoholic by the age of 9.
He stole his first boat at the age of 5, sure it was only a paper boat made by a fellow classmate, but it was a boat none the less.

His sailing skills were self taught, perhaps explains why they are so bad.
He gained his nickname "Sharkbait" as he is a regular cluts and falls off the ship very often, and lost his leg to a disgruntled green tree frog, but he tells everyone it was taken by a shark. No one believes his story as there were no sharks in the aquarium at the time.

File photos:
-Joel

Castor the Beaver: Behind the Blow

Castor the Beaver is a fun loving, happy go lucky and mischievous beaver.
He lures unsuspecting victims whit his cute charm, and then plays nasty tricks on them.

He was born in the Zasavica bog in Mačva, western-central Serbia in 1856.
He grew up in a family of 5, two parents, two brothers and himself. He was the middle child and often teamed up with his older brother Fiber, to pick on his younger brother Canadensis.

His parents gave him his name after their scientific name "Castor".
He often goes on long unexplained trips, and soon gets lost.

To get home he stows away in hulls of pirate ships, when he has arrived to his destination he eats their wood for the long trip to shore and departs leaving them stranded.


File photos:
-Joel

Brody the Parrotless' textures

Here is the other pirate, Brody the Parrotless' textures.

This is his head texture, has a little more detail on it than the other ones.


And this is as per usual pretty crappie.


-Joel

Sound

A couple weeks back in Ben's audio class we recorded our voices for out machinima.
Here's a download link.
I hope it works, I tried uploading it from home, which we are supposed to be able to do but I'm not sure it is, but here's the link anyways.

http://art.tafe.vu.edu.au/jvenables/sound.zip

-Joel

Cap'n Davy Sharkbait's Textures

I know all these last minute posts are dodgy but I need more to reach my 24 minimum.
I'm a little behind because I think when some people would have posted twice I just posted once, like when I posted my Pirate rigging with my water texture and the one about my beavers animations and import in UT.
But get used to it because it's gonna happen alot in my eleventh hour.

I know they are shonkey, but here are my pirates textures.

This is his head texture:


This is his body texture:


And like Ben said, as the deadline comes closer forget about the little things like textures.

-Joel

Boat update

Here's that list again:

Things left to do:
Finish animations for the first pirate (1 day)
Record (1-3 days)
Edit (allowing a week)

I know I said that I'd post pics of my boat before I went to work the other day/week but when I logged onto blogger that morning their picture upload wasn't working and I didn't have enough time to imageshack them.

So I'll post it now I guess.
-Joel

Tuesday, October 23, 2007

Brody the Parrotless

Here's Brody the Parrotless
His UV'd, working on the texture now.
Sorry about the small post, getting back to work now.

Thanks

Sunday, October 21, 2007

Pirate Update

Okay, I didn't get my Pirate's UV's done last Wednesday, I did everything but his body.
The body proved hard because he has a jacket on.
I had to make sure I was only highlighting the outer polygons when doing his jacket and only the inner ones when doing his stomach.

Anyways to prove he is UV'd here's a pic of him with a basic texture, just solid colours.



NOTE: This is not his final texture!!!!
When finished he will have:
Eye's, or eye with eye patch.
Detail on pants
Detail on sword
Detail on gun
Detail on hat
Detail on shirt
Detail on belt buckle

He has a biped in him (it's just hidden in the above picture), and some basic rigging as well.
Just to show his current state of rigging here's a pic of him falling.


You can see the shonkeyness in his current rig by the belt buckle being stretched.

I have tried to import him into UT just as a static mesh, but when I applied the textures it ignored the UV's. Hopefully this wont happen again or I'm gonna be very mad...

I also made a pseudo water texture with a cartoonie cel shade look to it.

I drew it similar to how the water looks in the game WindWaker. It also tiles as I made sure I drew it with an offset in photoshop.

I've also noticed that I haven't posted any pictures of the boat I've modeled for the set.
I would take screens and upload them now but it's a little late and I'm tired.
I'll try to upload them before I go to work tomorrow.

Things left to do:
  1. Finish Rigging the first pirate and animate him. (1 day)
  2. Finish Modeling, rig and animate the second pirate (2-3 days)
  3. Create a sky texture (1 day)
  4. Make the set in UT (1 day)
  5. Record (1-3 days)
  6. Edit (allowing a week)

Hopefully I will be ready to record by Ben's class on Thursday and be editing all the following week. The only problem is will my classmates be able to spare their time to help record.

You can also rest assure I'm not even gonna open the second season of Gilmore Girls till this is over.

Keep posted
-Joel

Wednesday, October 17, 2007

Pirate Model Finished

By Thursday I planed to have both pirates model's finished and at least UV's done but the first season of "The Gilmore Girls" had something to say about that.
At least I got the Captain finished and modeled. The day is still young I can still UV him... ...I hope.

Well here he is:

Well that's him, not much has changed from the early days.
Brody is almost finished, just have to model his arms and head.

Stay tuned!!! :D

-Joel

Friday, October 12, 2007

Importing into UT

Whooo!

It's been a long absence over the break and I haven't posted much.
Not to make excuses but I have been at a friends house at Ballarat for one of the weeks and they don't have 3DS Max and UT2004.

Anyways, enough explaining more showing.

First I have this to show:

Yeah it's a little creepy, looks more like a giraffe than a beaver. It's using default UT animations and since his legs arn't the same size it stretches them.

Okay, now a little more explaining.
After rigging and importing the beaver (Or Castor as I like to call him) into UT the MAX file stuffed up. It can no longer open, merge or import, so I had to rig him again.
Keeping the black outline on him was a hassle and a real bummer to rig again and I just couldn't do it.

I took off the black outlines and imported him into UT again and gave him some basic animations, here's his taunt.

He will use this when he is first introduced in his closeup like thing.

That's all for now.

-Joel