Tuesday, October 30, 2007

Cap'n Davy Sharkbait's Textures

I know all these last minute posts are dodgy but I need more to reach my 24 minimum.
I'm a little behind because I think when some people would have posted twice I just posted once, like when I posted my Pirate rigging with my water texture and the one about my beavers animations and import in UT.
But get used to it because it's gonna happen alot in my eleventh hour.

I know they are shonkey, but here are my pirates textures.

This is his head texture:


This is his body texture:


And like Ben said, as the deadline comes closer forget about the little things like textures.

-Joel

Boat update

Here's that list again:

Things left to do:
Finish animations for the first pirate (1 day)
Record (1-3 days)
Edit (allowing a week)

I know I said that I'd post pics of my boat before I went to work the other day/week but when I logged onto blogger that morning their picture upload wasn't working and I didn't have enough time to imageshack them.

So I'll post it now I guess.
-Joel

Tuesday, October 23, 2007

Brody the Parrotless

Here's Brody the Parrotless
His UV'd, working on the texture now.
Sorry about the small post, getting back to work now.

Thanks

Sunday, October 21, 2007

Pirate Update

Okay, I didn't get my Pirate's UV's done last Wednesday, I did everything but his body.
The body proved hard because he has a jacket on.
I had to make sure I was only highlighting the outer polygons when doing his jacket and only the inner ones when doing his stomach.

Anyways to prove he is UV'd here's a pic of him with a basic texture, just solid colours.



NOTE: This is not his final texture!!!!
When finished he will have:
Eye's, or eye with eye patch.
Detail on pants
Detail on sword
Detail on gun
Detail on hat
Detail on shirt
Detail on belt buckle

He has a biped in him (it's just hidden in the above picture), and some basic rigging as well.
Just to show his current state of rigging here's a pic of him falling.


You can see the shonkeyness in his current rig by the belt buckle being stretched.

I have tried to import him into UT just as a static mesh, but when I applied the textures it ignored the UV's. Hopefully this wont happen again or I'm gonna be very mad...

I also made a pseudo water texture with a cartoonie cel shade look to it.

I drew it similar to how the water looks in the game WindWaker. It also tiles as I made sure I drew it with an offset in photoshop.

I've also noticed that I haven't posted any pictures of the boat I've modeled for the set.
I would take screens and upload them now but it's a little late and I'm tired.
I'll try to upload them before I go to work tomorrow.

Things left to do:
  1. Finish Rigging the first pirate and animate him. (1 day)
  2. Finish Modeling, rig and animate the second pirate (2-3 days)
  3. Create a sky texture (1 day)
  4. Make the set in UT (1 day)
  5. Record (1-3 days)
  6. Edit (allowing a week)

Hopefully I will be ready to record by Ben's class on Thursday and be editing all the following week. The only problem is will my classmates be able to spare their time to help record.

You can also rest assure I'm not even gonna open the second season of Gilmore Girls till this is over.

Keep posted
-Joel

Wednesday, October 17, 2007

Pirate Model Finished

By Thursday I planed to have both pirates model's finished and at least UV's done but the first season of "The Gilmore Girls" had something to say about that.
At least I got the Captain finished and modeled. The day is still young I can still UV him... ...I hope.

Well here he is:

Well that's him, not much has changed from the early days.
Brody is almost finished, just have to model his arms and head.

Stay tuned!!! :D

-Joel

Friday, October 12, 2007

Importing into UT

Whooo!

It's been a long absence over the break and I haven't posted much.
Not to make excuses but I have been at a friends house at Ballarat for one of the weeks and they don't have 3DS Max and UT2004.

Anyways, enough explaining more showing.

First I have this to show:

Yeah it's a little creepy, looks more like a giraffe than a beaver. It's using default UT animations and since his legs arn't the same size it stretches them.

Okay, now a little more explaining.
After rigging and importing the beaver (Or Castor as I like to call him) into UT the MAX file stuffed up. It can no longer open, merge or import, so I had to rig him again.
Keeping the black outline on him was a hassle and a real bummer to rig again and I just couldn't do it.

I took off the black outlines and imported him into UT again and gave him some basic animations, here's his taunt.

He will use this when he is first introduced in his closeup like thing.

That's all for now.

-Joel

Friday, September 7, 2007

Beaver Black

This is an updated import or my beaver in UT.
He now has a black outline that actually updates and wraps around him which adds to the cartoonie feel.




Yes he is in a level but the room is just white and unlit.

-Joel