And even in my last ditch efforts I wasn't able to make 24 posts, I managed to cover the criteria but fell short at 23.
Hang on... if the last was 23... and this is one more...
24!!!
Yippi! I pass! Whooooooooo!
The documentation of the machinima "Beaver on Board"
Okay, this concludes the assessed part of my blog, things that have been covered.
project name (check)
project overview (check)
background story or details (check)
world layout (check)
characters (check)
objects and elements (check)
music / sound effects (check)
storyboards (from VD2) (check)
script (from IST) (check)
regular production updates including text, images, audio and video content (check)
Things still coming:
Finish animations for the first pirate (1 day)
Record (1-3 days)
Edit (allowing a week)
Hopefully you will all stay tuned to see how this all pans out.
-Joel
Thanks
NOTE: This is not his final texture!!!!
When finished he will have:
Eye's, or eye with eye patch.
Detail on pants
Detail on sword
Detail on gun
Detail on hat
Detail on shirt
Detail on belt buckle
He has a biped in him (it's just hidden in the above picture), and some basic rigging as well.
Just to show his current state of rigging here's a pic of him falling.
You can see the shonkeyness in his current rig by the belt buckle being stretched.
I have tried to import him into UT just as a static mesh, but when I applied the textures it ignored the UV's. Hopefully this wont happen again or I'm gonna be very mad...
I also made a pseudo water texture with a cartoonie cel shade look to it.
I drew it similar to how the water looks in the game WindWaker. It also tiles as I made sure I drew it with an offset in photoshop.Hopefully I will be ready to record by Ben's class on Thursday and be editing all the following week. The only problem is will my classmates be able to spare their time to help record.
You can also rest assure I'm not even gonna open the second season of Gilmore Girls till this is over.
Keep posted
-Joel
That's all for now.
-Joel
This is an updated import or my beaver in UT.
He now has a black outline that actually updates and wraps around him which adds to the cartoonie feel.
Yes he is in a level but the room is just white and unlit.
-Joel
Beaver on Board
By Joel Rainor Venables
This is my animatic I made for Bens visual design class and got a HD. My first HD for this course and to make things even better my HD was a higher HD than James'. James Buckingham always beats me in grades by one every time.
-Joel
As I promised in my last blog, here is the beavers UNFINISHED textures.
It may get more detailed later on because it is pretty low quality, except for the eye.
The perspective view in 3Ds Max is shonkey and distorts textures so to see him textured properly I imported him into UT as a Static Mesh.
His scale is fairly good, I think I'm going to keep it as is. I have a screen shot of his standing next to a player static mesh for comparison here:
The beaver on the far left is 1.5 the regular size, the middle is his normal size and the right is .75 scale. The guy on the end, I'd like to say I modeled him but his there to give you a rough idea of how tall the pirate should be.-Joel
Edit: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Here's his body, not quite a pot belly, not quite wash board abs. (How am I gonna do my washing now?)
Edit: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Instead of making his arms from his body I decided to make a jacket to go over him.
Once the jacket goes on him you wont be able to see the back so those pollys will be wasted so I deleted them.
And fianally here's him with his jacket on.
I think that's it for today, after all it is my day off... >:(Beaver on board is a a short machinima film about a beaver who boards a pirate ship.
While sailing the 7 seas, Cap'n Davy Sharkbait and his first mate Brody the Parrotless find a beaver, by the name of Castor on board their ship.
As the two pirates frantically try to eradicate the beaver before it can eat all the wood on the ship, it takes down the mast. When Davy Sharkbait encounters the creature it attaches itself to his wooden leg.
After not being able to shake him off he tries to shoot it, but misses and hits his own foot. Castor jumps overboard and swims away, leaving them stranded.
"Don't worry, we can still use the life boats," says Davy Sharkbait.
"Um, but termites ate our oars, Cap'n," replied Brody.
"Nooooooooooooo!"